Engines

  • client
  • server

Links

  • Globals
  • Functions

Classes

  • Anomaly
  • any
  • AnyClass
  • array
  • Artifact
  • Asteroid
  • atomic_int
  • BBCode
  • BBTag
  • BeamNode
  • BlackholeNode
  • Blueprint
  • Civilian
  • ColonyShip
  • Color
  • Colorf
  • Component_Abilities
  • Component_Attributes
  • Component_Construction
  • Component_EmpireAI
  • Component_EnergyManager
  • Component_FleetManager
  • Component_InfluenceManager
  • Component_LeaderAI
  • Component_Mover
  • Component_Notifications
  • Component_ObjectManager
  • Component_Orbit
  • Component_PickupControl
  • Component_RegionObjects
  • Component_ResearchGrid
  • Component_ResourceManager
  • Component_Resources
  • Component_Statuses
  • Component_SupportAI
  • Component_SurfaceComponent
  • Component_Traits
  • ConsoleCommand
  • DamageEvent
  • DataList
  • Design
  • DesignClass
  • DesignDescriptor
  • DesignError
  • dictionary
  • dictionary_iterator
  • DoubleList
  • Effect
  • EffectDef
  • Effector
  • EffectorDef
  • ElevationMap
  • Empire
  • Event
  • FileList
  • FleetPlaneNode
  • Formula
  • Freighter
  • GalaxyGas
  • GalaxyPlaneNode
  • GameAddress
  • GameServer
  • HexGridb
  • HexGridd
  • HexGridi
  • HexStatus
  • Hull
  • IAnyObject
  • Image
  • JSONNode
  • JSONTree
  • KeybindGroup
  • Light
  • LightDesc
  • line3dd
  • line3df
  • line3di
  • Lock
  • locked_Anomaly
  • locked_Artifact
  • locked_Asteroid
  • locked_Civilian
  • locked_ColonyShip
  • locked_double
  • locked_Freighter
  • locked_int
  • locked_Object
  • locked_Oddity
  • locked_Orbital
  • locked_Pickup
  • locked_Planet
  • locked_Region
  • locked_Ship
  • locked_Star
  • locked_Territory
  • LockHint
  • map
  • map_iterator
  • Material
  • MeshDesc
  • Message
  • Model
  • ModuleDef
  • Mutex
  • NameGenerator
  • Namespace
  • Node
  • NovaNode
  • Object
  • ObjectDesc
  • ObjectGroup
  • ObjectLock
  • Oddity
  • Orbital
  • OrbitalNode
  • PersistentGfx
  • PhysicsWorld
  • Pickup
  • PingNode
  • planed
  • planef
  • PlaneNode
  • Planet
  • PlanetIconNode
  • PlanetNode
  • Player
  • priority_queue
  • quaterniond
  • quaternionf
  • ReadFile
  • ReadLock
  • ReadWriteMutex
  • rectd
  • rectf
  • recti
  • ref
  • Region
  • Savable
  • SaveFile
  • ScriptModule
  • ScriptThread
  • Serializable
  • set_int
  • Shader
  • Ship
  • Shipset
  • ShipyardNode
  • Signal
  • Sound
  • SoundSource
  • Sprite
  • SpriteSheet
  • Star
  • StarNode
  • StateDefinition
  • StateList
  • StatHistory
  • StrategicIconNode
  • string
  • StringList
  • Subsystem
  • SubsystemDef
  • SubsystemEvent
  • SubsystemHook
  • SysStatus
  • SystemPlaneNode
  • Territory
  • TerritoryNode
  • Texture
  • ThreadLocal
  • TimedEffect
  • TradeLinesNode
  • Turret
  • vec2d
  • vec2f
  • vec2i
  • vec2u
  • vec3d
  • vec3f
  • vec3i
  • vec4d
  • vec4f
  • vec4i
  • WaitForSafeCalls
  • WriteFile
  • WriteLock

Enums

  • ObjectType
  • HexGridAdjacency
  • FaceCulling
  • DepthTest
  • TextureWrap
  • TextureFilter
  • BaseMaterial
  • DrawMode
  • SubsystemTag
  • EffectStatus
  • EffectType
  • DamageEventStatus
  • DamageFlags
  • TurretFlags
  • SubsystemVariable
  • HexVariable
  • ShipVariable
  • SaveGlobals
  • DisconnectReason
  • EmpireStat
  • ObjectLimits
  • ObjectFlags
  • HexFlags
  • EmpireAttribute
  • Keybind
  • KeyAction
  • KeyCode