ObjectDesc
Descriptor for data to create objects.
Members
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ObjectType
type
— Type of the object to create.
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uint
flags
— Flags the object starts with.
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string
name
— Name the object is given.
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bool
delayedCreation
— If true, delay finalizing the creation until the script can do some of its own initialization steps. Don't forget to call finalizeCreation() on the object afterwards.
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double
radius
— Size of the object's bounding sphere.
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vec3d
position
— Position the object is spawned at.
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Empire@
owner
— Initial owner of the object.