MeshDesc
Descriptor to create a mesh representation for an object.
Members
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const Material@
material
— Texture to render on the model.
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const Model@
model
— Model to use to display the object.
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const SpriteSheet@
iconSheet
— Spritesheet to render distant icon from, if given.
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uint
iconIndex
— Icon in the spritesheet to use as a distant icon.
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Colorf
color
— Base color to set for the graphics node.
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bool
memorable
— Whether the node represents a memorable object.