Methods
-
bool
intersectX(
vec3f&
vec,
float
x = 0,
bool
segment = true
) const
-
bool
intersectY(
vec3f&
vec,
float
y = 0,
bool
segment = true
) const
-
bool
intersectZ(
vec3f&
vec,
float
z = 0,
bool
segment = true
) const
-
vec3f
getDirection(
) const
-
vec3f
get_direction(
) const
-
vec3f
getClosestPoint(
vec3f&
arg0,
bool
arg1
) const
-
double
get_length(
) const
-
double
get_lengthSQ(
) const
-
vec3f
get_midpoint(
) const