Methods
-
vec3i
opAdd(
vec3i&
arg0
) const
-
vec3i
opAddAssign(
vec3i&
arg0
)
-
vec3i
opSub(
vec3i&
arg0
) const
-
vec3i
opSubAssign(
vec3i&
arg0
)
-
bool
opEquals(
vec3i&
arg0
) const
-
vec3i
opMul(
double
arg0
) const
-
vec3i
opMulAssign(
double
arg0
)
-
vec3i
opDiv(
double
arg0
) const
-
vec3i
opDivAssign(
double
arg0
)
-
void
set(
int
x,
int
y,
int
z
) const
-
double
distanceTo(
vec3i&
arg0
) const
-
double
distanceToSQ(
vec3i&
arg0
) const
-
int
get_length(
) const
-
int
set_length(
int
length
)
-
int
get_lengthSQ(
) const
-
vec3i
cross(
vec3i&
arg0
) const
-
double
dot(
vec3i&
arg0
) const
-
bool
get_zero(
) const
-
vec3i
normalize(
)
-
vec3i
normalized(
) const
-
vec3i
normalize(
int
length
)
-
vec3i
normalized(
int
length
) const
-
vec3i
interpolate(
vec3i&
arg0,
double
pct
) const
-
vec3i
slerp(
vec3i&
arg0,
double
pct
)
-
double
angleDistance(
vec3i&
arg0
) const
-
string
toString(
uint
decimals = 2
) const
-
string
opAdd_r(
string&
arg0
) const