Methods
-
uint
get_count(
) const
-
void
getSourceUV(
uint
index,
vec4f&
value
) const
-
vec2i
get_size(
) const
-
Sprite
opAdd(
uint
num
) const
-
bool
isPixelActive(
uint
index,
vec2i&
px
) const
-
recti
getSource(
uint
index
) const
-
void
draw(
uint
index,
recti&
pos
) const
-
void
draw(
uint
index,
recti&
pos,
const Shader@
shader
) const
-
void
draw(
uint
index,
recti&
pos,
Color&
color
) const
-
void
draw(
uint
index,
recti&
pos,
Color&
color,
double
rotation
) const
-
void
draw(
uint
index,
recti&
pos,
Color&
topleft,
Color&
topright,
Color&
botright,
Color&
botleft
) const