Members
-
float
start
— Second offset from when the particle system starts to begin this flow.
-
float
end
— Second offset from when the particle system starts to end this flow.
-
float
rate
— Particles to generate per second.
-
Range
cone
— Radian spread of particule emission cone.
-
Range
spawnDist
— Radius at which to emit particles.
-
Range
scale
— Range of possible particle scales.
-
Range
life
— Range of possible particle durations (in seconds).
-
Range
speed
— Range of possible particle speeds.
Methods
-
string
get_soundStart(
) const
-
void
set_soundStart(
string&
sfx
)
-
string
get_materials(
uint
index
) const
-
void
set_materials(
uint
index,
string&
id
)
-
uint
get_materialCount(
) const
-
void
addMaterial(
string&
id
)
-
void
removeMaterial(
uint
index
)
-
uint
get_colorCount(
) const
-
Color
get_colors(
int
index
) const
-
void
set_colors(
int
index,
Color&
col
)
-
void
removeColor(
uint
index
)
-
void
addColor(
uint
index,
Color&
col
) const
-
uint
get_sizeCount(
) const
-
float
get_sizes(
int
i
) const
-
void
set_sizes(
int
i,
float
size
)
-
void
removeSize(
uint
index
)
-
void
addSize(
uint
index,
float
size
) const