Methods
-
void
clear(
)
-
void
addPoint(
vec3d&
point,
double
radius = 0.0
)
-
void
generate(
vec2d&
interval,
double
power = 2.0
)
-
double
lookup(
int
x,
int
y
)
-
bool
getClosestPoint(
line3dd&
line,
vec3d&
arg1
)
-
double
get(
vec2d
point
)
-
double
get(
double
x,
double
y
)